Thursday, October 10, 2019
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Background Sony Corporation is one of the best-known names in consumer electronics andranks second worldwide in electronics behind Matsushita Electric Corporation. Since itwasà establishedà shortlyà afterà Worldà Warà II,à Sonyà hasà introducedà aà streamà ofà revolutionaryà products,à includingà theà transistorà radio,à theà Trinitronà television,à theBetamaxà VCR,à theà CDà player,à theà Walkmanà portableà cassetteà player,à andà thePlayStation game console. The company's electronics segmentââ¬âwhich includes audioand video products, televisions, personal computers, monitors, computer peripherals,telecommunications devices, and electronic components (such as semiconductors).When Dr. Toshi T. Doi took charge of the project to develop a new computer in 1984, herecruitedà 11à top-flightà engineersà toà formà theà team. Doià establishedà threeà basicguidelines for the development: â⬠¢ (1) the computer should be 32 bit; â⬠¢ (2) it should be multipurpose; and â⬠¢ (3) the project should be completed as soon as possible. The engineers, however, decided that they wanted to design a machine (an engineeringworkstation)à thatà wouldà helpà themà inà theirà ownà engineeringà workà ratherà thanà amultipurpose machine. Doi approved their plan, butà he required that it beà finished in sixmonths.SAPADAPA ANALYSIS:I. Situationalà Analysis Dr. Toshi T. Doi was the general manager of Sony's workstation division(WD) and was not keen on changing Sony's product development process,which was efficient and successful. The WD's workstation ââ¬Å"NEWSâ⬠launchedin October 1986 at the Tokyo Data Show had generated over 1000 inquiries;theyà recoveredà investmentsà inà fewà monthsà andà sawà aà doubleà inà salesannually. Its new product development (NPD) process for the 1550 series workstationhad three stages: basic architecture sp ecification â⬠¢ product design â⬠¢ first lot productionOne side effect of Sonyââ¬â¢s preoccupation with the video business was that itscomputer business. Although Sony hadà some success in theà computer gamemarket, its first entrants in the computer market were 8-bit machines. TheSMC-70 and SMC-777 are 8-bit machines were introduced in 1982 and 1984,respectively, which failed quickly in competition with 16-bit MS-DOS systems(e. g. , the IBMà PC). Sony considered developing aà 16-bit microcomputer but itsoon abandoned the idea. II. Problem Analysis The development required too much effort from hardware design engineers.Engineers in small teams were required to handle all issues from logic design tomanufacturability, requiring a breadth of knowledge, which many did not have. These engineers had to put-in 60 to 70 hours a week and much more during acrisis, rendering them overworked. Withà all these extraà efforts put in,à the designswere still not optimized to be manufactured Man/Engineers ? Tooà muchà wasà requiredà fromà thehardware design engineers. Small teams were more efficient but they requiredthat each engineer be able to handle the completerange ofà designà tasks, fromà high-level architecturedown to minor details.Thus the engineer's skills andknowledge had to be both broad andà deep. Method ? With the current procedure, the designswere notà optimized forà manufacturability. Because hardware design engineers were unfamiliarwithà allà ofà theà manufacturingà concerns,à theyà oftenmissedà simpleà redesignsà thatà couldà makemanufacturing far more efficient. Inthe current process, it is very difficult to separatetechnologyà intoà neatà stepsà andà forà thisà reasonà ittakes timeà toà transfer technology. The workstationmarket is so competitive that there is no time to dothis transfer. SpecializationDesign engineering does ot haveà enough expertiseto support manufact uring properly, especially as theproduct line and the number of development projectscontinue to growWorkingà TimeHardwareà engineersà typicallyà workà 60-70à hoursà aweek And even more during aà crises. SWOT ANALYSIS A. Strengths â⬠¢ Recovered Investments and doubled theà annual sales since theà launch ofà ââ¬Å"NEWSâ⬠â⬠¢ Project Manager often a Senior Engineerà B. Weaknesses â⬠¢ Small project teams â⬠¢ Very limited design engineers â⬠¢ Lack of traditional management tasks â⬠¢ Marketing power is insufficientC. Opportunities â⬠¢ Reorganization of engineers â⬠¢ Hiring of Highly expertise/skilled design engineersD.Threats â⬠¢ Marketing power of competitors during this time IV. Potential Problem Analysis â⬠¢ Additional cost in hiring highly expertise or skilled design engineers. â⬠¢ Possible loss of market ifà other competitors willà win the competition duringthat time when the marketing power is still insuff icient. â⬠¢ Small project teams that may require them to add manpower and its costs. â⬠¢ Engineers will continue to work too much time that could result to burn-out. â⬠¢ Possible decrease in the annual sales of the Sony Company. â⬠¢ Loss of precisions in the product lines if the needed expertise will not
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